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Dolphin Olympics Dolphin Olympics

Swim for speed, launch off the water, and chain flips and corkscrew spins as a stunt dolphin before the two-minute timer runs out in Dolphin Olympics.

Dolphin Olympics

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Dolphin Olympics drops you into open water as a stunt dolphin with one job: build speed, launch off the surface, and string together as many aerial tricks as you can land before the two-minute clock runs out. There’s no story and no levels — just momentum, timing, and a scoreboard that rewards clean re-entries as much as flashy spins.

The rhythm of a run is simple to learn and hard to master. You dive and swim to build up speed underwater, then break the surface to launch into the air, where the trick actually happens. Come down flat and you lose your speed for nothing; come down clean and you get a boost that feeds straight into your next jump. Good runs are less about any single trick and more about chaining launches without ever losing that underwater speed.

Controls

  • Up arrow — accelerate / swim forward
  • Left / Right arrow — front and back flips (while airborne)
  • Down arrow — corkscrew spin (while airborne)

Dolphin Olympics is desktop-only — there’s no touch control scheme, so it’s best played with a keyboard.

Tips that actually help

  • Don’t jump the moment you have any speed at all — every extra second underwater building momentum turns into more height and more time to spin in the air.
  • Landing flat kills your speed. Try to enter the water at an angle close to how you left it, so the trick you just did doesn’t cost you your next launch.
  • Mix flips and corkscrews in the same jump rather than repeating one trick — longer combos score better than the same spin over and over.
  • With only two minutes on the clock, treat the first few jumps as practice for reading your own timing, then start chaining for real once you’ve got a feel for how long a jump lasts.
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