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Super Mario 64 Super Mario 64

Explore Peach's castle and dive into 15 iconic worlds in the browser version of Super Mario 64 — collect 120 Power Stars to reach Bowser.

Super Mario 64

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5/5 - (35 votes)

Super Mario 64 puts you inside Princess Peach’s castle with one goal: recover the Power Stars that Bowser’s forces have scattered across fifteen worlds. Each world lives behind a painting on the castle walls, and stepping through one drops you into a self-contained level — Bob-omb Battlefield’s rolling hills, Jolly Roger Bay’s sunken ship, Shifting Sand Land’s pyramid. Every level holds multiple stars tied to specific challenges, and you can tackle them in almost any order. Seventy stars opens the path to Bowser’s final arena; all 120 is the full completion run.

The game’s real subject is movement. Mario can walk, sprint, long-jump, wall-kick, triple-jump, and backflip, and the levels are designed so that learning to chain these together reveals faster routes and platforms that look unreachable at first glance. The camera is under your control, which means reading a tricky jump well also means finding the right angle before you leave the ground. It is one of the most influential games ever made, and it still holds up as a platform game — the feel of movement alone makes revisiting familiar levels worthwhile.

Controls

  • Move: Arrow keys or WASD
  • Jump: Space — press again at the peak for a double jump, then once more for a triple jump
  • Long jump: Hold Shift, then press Space while running
  • Crouch / Ground pound: Z (press while airborne to slam straight down)

Tips

  • Wall kicks are essential — run at a wall, jump, then jump again immediately on contact to bounce upward and reach ledges that look out of range from below.
  • The long jump covers far more horizontal distance than a standard jump; on flat ground it is the fastest way to cross open space.
  • Each star is tied to the mission you select from the level menu. Choose the mission you already know rather than entering a level and searching randomly.
  • Reset the camera behind Mario before a precise jump — depth perception in 3D is much easier when the camera is directly behind you.